Pilates

Welcome to the
Fourth Format

Pilates

Welcome to the
Fourth Format

Pilates

Welcome to the Fourth Format

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Cricket's

Cricket's

Line
Line

Boldest Reinvention

Boldest
Reinvention

For over a century, cricket has preserved its dignity across three distinct formats, each ruling its own age with authority. Now a new chapter opens, shaped by a world that moves with greater haste yet still longs for the old certainties. Conceived as a reinvention of the sport, it is one that is fashioned with both daring and decorum. Here, intellect swings with instinct while time gains the rhythm of a swifter age. This is the final evolution of cricket, and thus a new era. Welcome to the Fourth Format. Welcome to Test Twenty - the world's first mixed-gender youth cricket ecosystem..

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How We’re Rewriting the Rules of the Game

Four breakthroughs that blend Test strategy with T20 intensity.

A new format

Cricket’s evolution reaches its next frontier with Test Twenty - the world’s first 80-over format. Each team plays two innings of 20 overs, with first-innings scores carried forward into the second. Completed within a single day, it fuses the strategy of Test cricket with the intensity of T20, creating a game that’s fast, tactical, and deeply competitive. The match concludes within a single day, with outcomes possible as a win, loss, tie, or draw.

A new generation

Built for the future, Test Twenty is designed exclusively for players from around the world aged 13 to 21 - giving young cricketers a global stage to test their skill, temperament, and passion. It’s a celebration of youth, opportunity, and fearless ambition - where the next generation doesn’t wait to be discovered, they step up to be seen.

A new technology

At the heart of Test Twenty lies a proprietary AI-driven scouting and analytics engine powered by motion sensors, data intelligence, and advanced player profiling. It redefines how talent is identified, measured, and developed - making the selection process transparent, merit-based, and truly global.

A new tournament

Launching in October-November 2026, the Junior Test Twenty Championship brings together six high-profile franchises with multicultural teams competing for the crown. With live broadcasts, youth-driven fandom, and professional infrastructure, it’s not just another cricket tournament - it’s the birth of a new era for the sport.

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THE CHAMPIONSHIP

Understanding the Test Twenty format

Think of it as ‘middle-form’ cricket. It combines the best of both worlds. Not as long as full five-day test cricket. But neither as momentary as T20 cricket. The fourth format has been set out to bring the strategy of Tests, while channeling the energy and intensity of the T20s. • Two Innings of 20 overs per side. • 80 overs in total - per match. •⁠ ⁠Boys' XI and Girls' XI play together for the same outcome. •⁠ Scores get carried forward from first innings to the second. • ‘Follow-on’ is possible. • Outcome can include win, loss, tie, draw. • If its a tie - we go to a super over. • For a draw, our rule requires the team batting last (4th innings) must not lose more than 4 wickets till the last ball. The moment they lose the 5th wicket, the draw option disappears and the team now plays for a win or loss.

Junior Test Twenty Championship

As the Fourth Format comes to life, Test Twenty will make its global debut in October-November 2026 with the launch of the Junior Test Twenty Championship - a groundbreaking tournament that brings the world’s finest young cricketers onto one stage. Designed as a true level-playing field, it invites the next generation to showcase their skill, composure, and creativity under the all-new rules adjustments of Test Twenty - where tradition meets transformation.

The Franchises

The Junior Test Twenty Championship will feature four continental founding franchises. Together, they represent cricket’s expanding global heartbeat and its enduring connection to India, the sport’s spiritual home. The continental franchises represents world regions, and they will each embody the game’s universal reach and diversity.

The Parity Rule

The Test Twenty ‘Parity Rule’ is a revolutionary system that integrates male and female players into the same competitive cricket ecosystem for the first time in cricket’s history. Franchises feature both male and female squads competing together for the same championship result. Both the boys’ XI and girls’ XI play the same match, across separate 40 over innings. This ensures that both genders are equal stakeholders and no franchise can win without the combined contribution of both.

The Global Selection Process

The application starts by registering on the testtwenty.com website. Applicants recommended by recognised coaches, administrators, or cricketers qualify for the Direct Entry Route, while all others follow the Standard Entry Route - beginning with AI-powered evaluations and city trials across India and the world.

From these trials, the Top Global 1000 players are selected into the Challenger Pool and ranked accordingly on the Test Twenty Player Index. From this pool, the Global Selections Committee shall assess and shortlist the Top 300 and place them in the Elite Pool. This is where the franchises will pick their squads during the Player Draft. Each franchise will pick a squad of 40 players ( 20 boys and 20 girls). Season 1 will feature 160 players in total across 4 continental franchises.

OUR RULES

Alongside the foundational laws of cricket, Test Twenty introduces a series of refined rule adjustments under the Fourth Format. Each has been designed to elevate excitement, enhance tactical play, and maintain perfect balance between bat and ball - ensuring the game remains thrilling yet fair.

Rule 1: Powerplay

Each team is entitled to one Powerplay per match. The captain may choose whether to take the Powerplay in the first innings or the second innings - but it can only be used once. The Powerplay will last for 4 consecutive overs. During this period, only 2 fielders are allowed outside the 30-yard circle. If the captain does not declare the Powerplay by the end of the 7th over of the second innings, it will be automatically enforced in overs 7–10.

DRAMA

Teams can’t abuse it in both innings - the single Powerplay forces discipline, decision-making, and tactical risk-taking.

Rule 1: Powerplay

Each team is entitled to one Powerplay per match. The captain may choose whether to take the Powerplay in the first innings or the second innings - but it can only be used once. The Powerplay will last for 4 consecutive overs. During this period, only 2 fielders are allowed outside the 30-yard circle. If the captain does not declare the Powerplay by the end of the 7th over of the second innings, it will be automatically enforced in overs 7–10.

DRAMA

Teams can’t abuse it in both innings - the single Powerplay forces discipline, decision-making, and tactical risk-taking.

Rule 2: Follow-On

A follow-on may be enforced if the team batting second trails by 75 or more runs after both sides have completed their first innings. This rule encourages tactical dominance and maintains the heritage of long-format pressure play. Under the Follow-On rule: If enforced by the captain of the first team, the team batting second will bat again immediately, playing their second innings without a break between innings. The first them then plays their second innings as normal.

DRAMA

A strong team is rewarded for building a big lead, while the trailing team still has a fighting chance in a high-pressure innings.

Rule 2: Follow-On

A follow-on may be enforced if the team batting second trails by 75 or more runs after both sides have completed their first innings. This rule encourages tactical dominance and maintains the heritage of long-format pressure play. Under the Follow-On rule: If enforced by the captain of the first team, the team batting second will bat again immediately, playing their second innings without a break between innings. The first them then plays their second innings as normal.

DRAMA

A strong team is rewarded for building a big lead, while the trailing team still has a fighting chance in a high-pressure innings.

Rule 3: Early Collapse Clause

If a batting team is bowled out before the completion of 10 overs in their first innings then “Three (3) remaining unused overs” will be added to the opponent’s first innings. If the batting team is bowled out after 10 overs, this rule won’t apply. For example, if Team A is bowled out in 7 overs, leaving 13 overs unused, then Team B’s first innings will extend to 23 overs instead of 20. The second innings for both teams remains 20 overs each, regardless of the penalty.

DRAMA

Adds high stakes right from the start - an early collapse can tilt the game instantly.

Rule 3: Early Collapse Clause

If a batting team is bowled out before the completion of 10 overs in their first innings then “Three (3) remaining unused overs” will be added to the opponent’s first innings. If the batting team is bowled out after 10 overs, this rule won’t apply. For example, if Team A is bowled out in 7 overs, leaving 13 overs unused, then Team B’s first innings will extend to 23 overs instead of 20. The second innings for both teams remains 20 overs each, regardless of the penalty.

DRAMA

Adds high stakes right from the start - an early collapse can tilt the game instantly.

Rule 4: Bowling Allocation

•⁠ ⁠Girls bowl to girls. Boys bowl to boys. Each XI bowls 1 innings of 20 overs. •⁠ ⁠⁠A maximum of 5 bowlers can be used per XI. •⁠ ⁠⁠One ace bowler may bowl a maximum of 6 overs, if needed. The captain across each gender innings can take that call before the end of the 10th over. •⁠ ⁠⁠Overs need not be spread evenly. The ace can bowl 6 straight, or 3 up front and 2 at the death. The only limit is the total: 6.

DRAMA

Adds a new tactical storyline - twice a match. Should a captain burn the ace early, or hold her/him back for a final push? The question is asked once in her innings, and again in his.

Rule 4: Bowling Allocation

•⁠ ⁠Girls bowl to girls. Boys bowl to boys. Each XI bowls 1 innings of 20 overs. •⁠ ⁠⁠A maximum of 5 bowlers can be used per XI. •⁠ ⁠⁠One ace bowler may bowl a maximum of 6 overs, if needed. The captain across each gender innings can take that call before the end of the 10th over. •⁠ ⁠⁠Overs need not be spread evenly. The ace can bowl 6 straight, or 3 up front and 2 at the death. The only limit is the total: 6.

DRAMA

Adds a new tactical storyline - twice a match. Should a captain burn the ace early, or hold her/him back for a final push? The question is asked once in her innings, and again in his.

Rule 5: Wides and No-Balls

The standard T20 law applies - wides and no-balls are penalised with one run and an extra delivery. Front-foot no-balls automatically trigger a “free hit”, reinforcing discipline in fast-paced environments. For wides, the stricter T20 white-ball guidelines apply (anything outside the wide markers). However, umpires may use discretion in the second innings, where scoreboard pressure is high - if a batter deliberately moves across the crease, the call may not be given wide (borrowing from Test match spirit). Cumulative Penalty System (New*) If a bowler delivers three or more no-balls or wides within a single over, the batting side shall be awarded an additional three (3) penalty runs as a DisciplinePenalty against the bowling team. This rule promotes sharper execution, fair play, and accountability - ensuring precision remains as vital as pace.

DRAMA

It teaches young bowlers discipline under pressure: because in one over, your mistakes can directly swing the match. It’s fan-friendly: easy to follow on broadcast, like “That’s his third no-ball this over which means an automatic 3-runs to the batting team!”

Rule 5: Wides and No-Balls

The standard T20 law applies - wides and no-balls are penalised with one run and an extra delivery. Front-foot no-balls automatically trigger a “free hit”, reinforcing discipline in fast-paced environments. For wides, the stricter T20 white-ball guidelines apply (anything outside the wide markers). However, umpires may use discretion in the second innings, where scoreboard pressure is high - if a batter deliberately moves across the crease, the call may not be given wide (borrowing from Test match spirit). Cumulative Penalty System (New*) If a bowler delivers three or more no-balls or wides within a single over, the batting side shall be awarded an additional three (3) penalty runs as a DisciplinePenalty against the bowling team. This rule promotes sharper execution, fair play, and accountability - ensuring precision remains as vital as pace.

DRAMA

It teaches young bowlers discipline under pressure: because in one over, your mistakes can directly swing the match. It’s fan-friendly: easy to follow on broadcast, like “That’s his third no-ball this over which means an automatic 3-runs to the batting team!”

Rule 6: Conditional ‘Draw’

In the second innings of the second batting team: As long as fewer than 5 wickets are lost, Team B can choose to play for a Draw. Once the 5th wicket falls, the option of a Draw is removed - the match must result in either a Win or Loss, determined by aggregate runs. Simply put, while Team B have 0–4 wickets down, the Draw is still an option (they can block, play time, play safe). The moment the 5th wicket falls, the safety net disappears and now it’s only win or loss on aggregate. Addtionally, if weather interruptions prevent a clear result, a ‘draw’ is enforced. A draw remains a legitimate outcome honouring the Test match tradition.

Rule 6: Conditional ‘Draw’

In the second innings of the second batting team: As long as fewer than 5 wickets are lost, Team B can choose to play for a Draw. Once the 5th wicket falls, the option of a Draw is removed - the match must result in either a Win or Loss, determined by aggregate runs. Simply put, while Team B have 0–4 wickets down, the Draw is still an option (they can block, play time, play safe). The moment the 5th wicket falls, the safety net disappears and now it’s only win or loss on aggregate. Addtionally, if weather interruptions prevent a clear result, a ‘draw’ is enforced. A draw remains a legitimate outcome honouring the Test match tradition.

Rule 7: Over Rate and Time Control

Each innings must be completed within a time cap (to be defined by the Match Referee pre-game). Failure to maintain the required over rate will result in a 5-run penalty and loss of one strategic time-out. This guarantees rhythm, discipline, and an uninterrupted viewing experience.

Rule 7: Over Rate and Time Control

Each innings must be completed within a time cap (to be defined by the Match Referee pre-game). Failure to maintain the required over rate will result in a 5-run penalty and loss of one strategic time-out. This guarantees rhythm, discipline, and an uninterrupted viewing experience.

Rule 8: Tie and Super Session

In the event of a tie on aggregate scores, the result shall be decided by a Super Session - a one-over eliminator played by both sides. If still tied, the team with the higher total boundary count across both innings will be declared the winner.

Rule 8: Tie and Super Session

In the event of a tie on aggregate scores, the result shall be decided by a Super Session - a one-over eliminator played by both sides. If still tied, the team with the higher total boundary count across both innings will be declared the winner.

MEET THE VISIONARIES

the board of advisors

Instructor
AB de Villiers
Legend Ambassador
Founding board advisor
Instructor
AB de Villiers
Legend Ambassador
Founding board advisor
Instructor
Matthew Hayden
Legend Ambassador
Founding Board Advisor
Instructor
Matthew Hayden
Legend Ambassador
Founding Board Advisor
Instructor
Sir Clive Lloyd
Icon Ambassador
Founding Board Advisor
Instructor
Sir Clive Lloyd
Icon Ambassador
Founding Board Advisor
Rajkumar Sharma
Celebrated Coach and Mentor
Chairman - Selection Committee
Rajkumar Sharma
Celebrated Coach and Mentor
Chairman - Selection Committee

THE LEADERSHIP

Instructor
Gaurav Bahirvani
Architect of the Fourth Format
Founder & Chairman, Test Twenty
Instructor
Michael Fordham
COO, Test Twenty
Instructor
Rohit Maroo
CFO, Test Twenty
Instructor
Gaurav Bahirvani
Architect of the Fourth Format
Founder & Chairman, Test Twenty
Instructor
Michael Fordham
COO, Test Twenty
Instructor
Rohit Maroo
CFO, Test Twenty

TEST TWENTY DEBUTS In 2026.

TEST TWENTY DEBUTS In 2026.

TEST TWENTY DEBUTS In 2026.

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Parity Sports India Private Limited

602, Archana Arcade, Block B

Greater Kailash 1, New Delhi 110048

E: support@testtwenty.com

T: +918591966116

Parity Sports Services L.L.C

Mainland License number: 1424909

218, Al Suaidi Building, Plot 247-0

Al Baraha Rd, Al Baraha, Dubai, United Arab Emirates

E: support@testtwenty.com

T: +971505949116

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Parity Sports India Private Limited

602, Archana Arcade, Block B

Greater Kailash 1, New Delhi 110048

E: support@testtwenty.com

T: +918591966116

Parity Sports Services L.L.C

Mainland License number: 1424909

218, Al Suaidi Building, Plot 247-0

Al Baraha Rd, Al Baraha, Dubai, United Arab Emirates

E: support@testtwenty.com

T: +971505949116

Logo

Parity Sports India Private Limited

602, Archana Arcade, Block B

Greater Kailash 1, New Delhi 110048

E: support@testtwenty.com

T: +918591966116

Parity Sports Services L.L.C

Mainland License number: 1424909

218, Al Suaidi Building, Plot 247-0

Al Baraha Rd, Al Baraha, Dubai, United Arab Emirates

E: support@testtwenty.com

T: +971505949116